I employ a blend of unorthodox approaches and traditional standards to bring a game to fruition.
As a director and designer, the crux of my creative philosophy is driven by attention to detail, a plethora of inspirations, and a deep desire for compelling storytelling.
I build prototyping schemas, visual blueprints, and wireframes that aid my construction of a clear vision of the mood, narrative, and themes within the game.
As a developer, I weave the architecture of the gameplay composition through patience, a deft understanding of engine mechanics,
an openness to bleeding edge approaches, respect for traditional strategies, and many a playtest, debug and reiteration summarized and cataloged within passionate devlogs.
At long last a game is born as an artist's ode - from me to you.
A little TLDR on me, Tracie, the behind-the-scenes gal running the show here. I studied art history & museology for many moons before falling in love with video games.
Art is still my first love in many ways and it bleeds into my work ever still. Additionally, I am a long-time music aficionado, film photographer, and cinema buff.
Trade-wise I primarily use Unity, C#, Ink, CineMachine, MeshRoom, Godot, and GDscript to accomplish my visions.
I learned HTML/CSS to create this website we are on now.
My major inspirations are The House in Fata Morgana, Remedios Varo and The Portrait of The Artist as a Young Man!